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Unicheck Blog on Plagiarism

Disney Recycled Animation: Did Disney Self-Plagiarize?

Disney Recycled Animation: Did Disney Self-Plagiarize?

Disney plots and characters have been invading popular culture since the 1930s. Most of us like Disney movies to a greater or a lesser extent. It seems to be next to impossible to erase all those amazing scenes that we remember from a young age. Sometimes a sense of nostalgia forces us to find some Disney cartoons and have a movie marathon taking us back to our childhood memories.

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Plagiarism in Art and Its Literary Origins

Why Educators Still Matter in the Digital Age

Technology is just a tool. In terms of getting the kids working together and motivating them, the teacher is the most important. Bill Gates

In her final episode of her talk show, Oprah Winfrey took time to honor Mrs. Duncan, her fourth grade teacher, whom Oprah credited as her first “validator”: “For the first time, I wasn’t afraid to be smart, and she often stayed after school to work with me.”

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gamification in the classroom

How to Effectively Use Gamification in the Classroom

Five years ago, “gamification” was the hottest buzzword in marketing and e-commerce. Retailers were encouraged to incorporate game-like structures, such as consumer competition, scoreboards, and prizes into their product strategy to manifest an increase in conversion rate and a spike in return rates and customer loyalty. Gaming was a “new” way to attract customers to shop again and again by utilizing components most of us grew up with playing board games (or on the original game consoles like Atari and Nintendo). Online start-ups like ModCloth.com used gamification strategy to launch features like Be the Buyer where customers can vote and comment on clothing samples in order to put them into production, a unique concept relying on gaming elements that helped grow ModCloth’s business to $100 million a year.

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