A few years ago I had a wonderful conversation with my niece about how she was developing her new junior grade classroom. Previously as a new graduate, she spent the first part of her teaching career working with children who were hospitalized, mostly cancer patients. She told me about what a great challenge it was to develop lessons around their inconsistent schedules, interrupted units of study and sporadic opportunities to study material. If it wasn’t for the advances of technology she believed these children would have had barely any access to the same kind of education as their counterparts in traditional school settings.
Blended learning isn’t a brand new phenomenon. Firstly, blended learning implies performing a portion of classroom tasks online. Yes, using computers in classrooms isn’t new for modern educators or students. We all are using email and online materials for studying. However, not every teacher uses collaborative platforms and other similar services in their daily class work. We need to have a more careful look at present-day blended learning. Let’s roll!
Drawing is a learning tool.
You learn to use your imagination.
You learn to think visually. Chris Riddell
One of the best teaching approaches I ever brought to my lessons comes from the book Drawing With Children by art educator Mona Brookes. After reading the book and applying its many techniques and lessons, I not only transformed my students, but many of my lessons across the curriculum incorporated more of the benefits of visual learning.
An integral part of teaching is knowledge evaluation. Every educator knows it. And this process doesn’t only include final test assessment. Before finals, you need to periodically evaluate your students and ensure that they have a clear understanding of what they’re currently learning.
One of the earliest forms of communication in youngsters is the recollection of something that happened. It may be encouraged out of them with a simple “Tell me what happened,” or put to the imagination with, “What do you think will happen next?”.
Five years ago, “gamification” was the hottest buzzword in marketing and e-commerce. Retailers were encouraged to incorporate game-like structures, such as consumer competition, scoreboards, and prizes into their product strategy to manifest an increase in conversion rate and a spike in return rates and customer loyalty. Gaming was a “new” way to attract customers to shop again and again by utilizing components most of us grew up with playing board games (or on the original game consoles like Atari and Nintendo). Online start-ups like ModCloth.com used gamification strategy to launch features like Be the Buyer where customers can vote and comment on clothing samples in order to put them into production, a unique concept relying on gaming elements that helped grow ModCloth’s business to $100 million a year.
Your students are very different, and they work at their own pace. You’re trying to get insight to each of them, but sometimes you go down in flames. No worries. Just learn more about each type of student in your class. And check the series of recommendations below to make your classes more effective for all students.
You have heard of the Millennial Generation, or perhaps you are more familiar with the many other labels attached to this generation of children born between 1981 and 1999. Sometimes referred to as Digital Natives, Generation Y, Generation Me, the Baby Boom Echo Generation, Nexters, they are all the youngsters who are making up the bulk of our classrooms, and our colleges.